UOIT CSCI 5550G
Affective Gaming and Human-Computer Interaction (A UOIT Graduate Course)
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Mandatory Fun: Gamification and the Impact of Games at Work
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Silver Training: Older adults’ engagement with a video game training program.
Control your Game-Self: Effects of Controller Type on Enjoyment, Motivation and Personality in Game
Just Missing the Jackpot: Why I am never going to a Casino again.
Prosumers: Older Adults as Digital Content Generators
Designing Intergenerational Gameplay
Tangible interaction in tabletop games
Starcraft from the Stands: Understanding the Game Spectator
Technologies for Memory Overdrive!
Chores or Fun?
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