About the Human-Computer Interaction and Game Science Professor

Dr. Nacke (headset)
Dr. Nacke
UOIT, Fall 2011

Dr. Lennart Nacke, Assistant Professor at the University of Ontario Institute of Technology (UOIT) conducts research in the areas of human-computer interaction (HCI) and game science. On these pages you will find all necessary information about the research group he is currently building up.

Research
Dr. Nacke’s research combines the areas of entertainment computing, interaction design, affective gaming, and user experience evaluation. He is an advocate of physiological player-game interaction and develops methodologies and tools for evaluating player emotion and cognitive processing in real-time. Most of this work focuses on the development and analysis of interaction and evaluation systems utilizing physiological sensors (e.g., sensing brainwaves, muscle and skin conductance sensors, eye tracking).

Community
Dr. Nacke has organized and chaired several workshops on research topics such as applying game design principles to system development (i.e., gamification), affective computing and psychophysiological evaluation, game metrics and biometrics, interaction design for physiological sensors, game usability and user experience at international academic and industry conferences like CHI, FDG, Entertainment Interfaces, DiGRA, Future Play, and GDC Canada.

Teaching
In the fall, Dr. Nacke is teaching in the Game Development and Entrepreneurship program: Artificial Intelligence for Gaming (4320) and Virtual Reality and Human-Computer Interaction (4350). In the winter Game Design & Production I (2330), and Game Design & Production II (3330).

Contact

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Dr. Lennart Nacke, Assistant Professor
Faculty of Business and Information Technology
University of Ontario Institute of Technology
2000 Simcoe Street North
Oshawa
Ontario
Canada L1H 7K4

Phone: +1-905-721-8668 Ext. 5356
Email

The office is located at UB3022 in the Business and IT (FBIT) building (see map) and office hours are Fridays, 11am-12pm or by appointment.