Category Archives: Erik’s Blog

Erik’s CSCI 5550 blog.

Paper: Power me Up!: an interactive and physiological perspective on videogames’ temporary bonus rewards

Lego Mad Scientist in Dead Space

Citation

Luís Duarte and Luís Carriço. 2012. Power me Up!: an interactive and physiological perspective on videogames’ temporary bonus rewards. In Proceedings of the 4th International Conference on Fun and Games (FnG ’12). ACM, New York, NY, USA, 55-63. DOI=10.1145/2367616.2367623 http://doi.acm.org/10.1145/2367616.2367623

Summary

In this paper, an experiment is presented that examines how players of a single player mobile videogame react to two different types of temporary bonuses. To accomplish this, the authors created a Continue reading

Paper: How psychophysiology can aid the design process of casual games: a tale of stress, facial muscles, and paper beasts

IOM Measures iPad Hand

Citation

Stefano Gualeni, Dirk Janssen, and Licia Calvi. 2012. How psychophysiology can aid the design process of casual games: a tale of stress, facial muscles, and paper beasts. In Proceedings of the International Conference on the Foundations of Digital Games (FDG ’12). http://doi.acm.org/10.1145/2282338.2282369

Summary

In this paper, the authors performed experiments involving measuring participants’ physiological state, while they Continue reading

Paper: Affective videogames and modes of affective gaming: assist me, challenge me, emote me

Reference Information

Gilleade, Kiel and Dix, Alan and Allanson, Jen (2005) Affective Videogames and Modes of Affective Gaming: Assist Me, Challenge Me, Emote Me. In: DiGRA 2005: Changing Views – Worlds in Play. (PDF)

Summary

This paper introduces how physiological signals can be used by a gaming system to dynamically change a game’s content, which they define as affective gaming. Within this context, the authors compare two different feedback techniques: biofeedback, and affective feedback. Continue reading