Relationships between can be fostered between older persons and grandchildren through intergenerational gameplay. The key challenges are to set out methodologies for designing these interactions to stimulate intergenerational gameplay. Design methodologies to define these interactions are open for critical discussion because the domain of defining a design process for intergenerational gameplay remains open for future research.
Vanden Abeele, V., & Schutter, B. (2010). Designing intergenerational play via enactive interaction, competition and acceleration. Personal and Ubiquitous Computing, 14(5), 425–433. doi:10.1007/s00779-009-0262-3
This paper investigated the relationship between the need for a design process; a defined methodology; an identification of specific interaction goals; and designing games to meet specific design criteria. The paper focused on the development of design constructs for intergenerational play and validating these constructs through empirical studies and methodical measures. While the earlier paper that I reviewed discussed: the relevance of “behavioral characteristics” in intergenerational gameplay; this paper discussed the value of a structured “needs based design process” for defining design decisions in the design of intergenerational game experiences. The authors identified the advantages of “enactive interaction”; proposed the correlation between “competition” and “social interaction” using Schultz’s (1958) fundamental interpersonal relationship orientation (FIRO) theory; defined three design rationales (DRs) for intergenerational gameplay; and presented a study to validate their mini-game in relation to the DRs. Continue reading