Tag Archives: affect

Paper: The Play Experience Scale (PES)


Play is a term employed in psychology and ethology to describe a range of voluntary, intrinsically motivated activities normally associated with recreational pleasure and enjoyment[1]. Children, adults and animals engage in the act of play, an activity of engaging in mental or physical stimulation on an individual basis or in a group. In my opinion, play could also represent a medium to entertain one another in a group or individually, through physical or mental activities or interactions.Play3

Reference Information

Pavlas, D., Jentsch, F., Salas, E., Fiore, S. M., & Sims, V. (2012). The Play Experience Scale: Development and Validation of a Measure of Play. Human Factors: The Journal of the Human Factors and Ergonomics Society, 54(2), 214–225. doi:10.1177/0018720811434513


According to the authors, the absence of a scale that measures play experience may be the reason that play experience remains empirically under-examined. In this paper, the authors present two key contributions: Continue reading

Introducing CSCI 5550 Affective Gaming, UX and HCI


About CSCI 5550

Over the winter term of 2013, this website will be used for blog posts from the UOIT graduate course CSCI 5550 about Affective Gaming, Human-Computer Interaction and User Experience in Interactive Entertainment. The course is designed as a reading course, where students present their reflections on research papers online on this blog as well as in class. We have been using Wallwisher online to brainstorm papers and topics in the course and are currently making a selection of research papers that will be discussed here.
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