With all the powerful, high-end game development tools and technologies we have available to us, why have we not embraced emotion as a core objective for development? Or have we?
Hudlicka, E. (2009). Affective game engines: motivation and requirements. Proc. of FDG ’09, 299-306. doi: 10.1145/1536513.1536565
The problem identified in the paper is that affective and social realism of games is lacking. This is due to the general absence of development tools and frameworks that support emotion sensing and recognition, computational models of emotion and emotionally-capable game AI. The paper identifies these themes as requirements for a Continue reading