Tag Archives: biometric Storyboards

Storyboarding Biometric Storyboards in Games User Research (GUR)

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Comments

Biometrics is the science of measuring and analyzing human body characteristics or players physiological data while in play. These automated methods of measurement helps to objectify the relationship between players psychological responses (e.g. emotional state) effecting physiological indicators (e.g. heart rate). Storyboarding has been used in scenario-based design approaches, to visualize a framework of potential solutions to an impending problem or challenge situation.

Reference Information

Mirza-babaei, P., Nacke, L. E., Gregory, J., Collins, N., & Fitzpatrick, G. (2013). How Does It Play Better ? Exploring User Testing and in Games User Research. CHI’13.

Summary

This is a well structured paper in which the authors examine the potential of creating a new modality; Biometric storyboards (BioSt), which was aimed to serve as a bridge connecting games development and Game User Research (GUR). The paper illustrates that Continue reading

Paper: Affective Game Engines: Motivation and Requirements

Antimatter

With all the powerful, high-end game development tools and technologies we have available to us, why have we not embraced emotion as a core objective for development? Or have we?

Citation

Hudlicka, E. (2009). Affective game engines: motivation and requirements. Proc. of FDG ’09, 299-306. doi: 10.1145/1536513.1536565

Summary

The problem identified in the paper is that affective and social realism of games is lacking. This is due to the general absence of development tools and frameworks that support emotion sensing and recognition, computational models of emotion and emotionally-capable game AI. The paper identifies these themes as requirements for a Continue reading