Tag Archives: flow

Silver Training: Older adults’ engagement with a video game training program.

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Numerous games have been designed for the younger population. In addition, researchers have investigated younger players for cognitive and behavioural effects from playing video games. Many terminologies have been defined by researchers; player experience; player engagement and player enjoyment to mention a few. Do all of these terms mean one and the same construct, or are these different? The challenge is to identify key attributes to establish clear methods and measures to define player engagement.

Reference Information

Belchior, P., Marsiske, M., Sisco, S., Yam, A., & Mann, W. (2012). Older adults’ engagement with a video game training program. Activities, adaptation & aging, 36(4), 269–279. doi:10.1080/01924788.2012.702307

ID-100111209

Summary

In comparison to studies on the effects of video games on younger adults, fewer studies have been focused on the effects of video games on the aging population. However, this area of research is growing in the area of using games for older population in the realm of cognitive deterioration and memory impairment, rehabilitation, social isolation, mental distress, emotional challenges. In this paper the authors argue that the use of video games to train the visual attention of the older population was more interesting and engaging than traditional brain training. The current intervention study focused on the engagement of older adults.

To measure engagement, the authors used the concept of flow  [1] which is the state of heightened absorption in an activity and establishes a relation between the challenges of the game and the skills of the player. Continue reading

Paper: The Play Experience Scale (PES)

Play2

Play is a term employed in psychology and ethology to describe a range of voluntary, intrinsically motivated activities normally associated with recreational pleasure and enjoyment[1]. Children, adults and animals engage in the act of play, an activity of engaging in mental or physical stimulation on an individual basis or in a group. In my opinion, play could also represent a medium to entertain one another in a group or individually, through physical or mental activities or interactions.Play3

Reference Information

Pavlas, D., Jentsch, F., Salas, E., Fiore, S. M., & Sims, V. (2012). The Play Experience Scale: Development and Validation of a Measure of Play. Human Factors: The Journal of the Human Factors and Ergonomics Society, 54(2), 214–225. doi:10.1177/0018720811434513

Summary

According to the authors, the absence of a scale that measures play experience may be the reason that play experience remains empirically under-examined. In this paper, the authors present two key contributions: Continue reading