I chose this article based on my own experiences with frustration from dying repeatedly in video games. It did come as a bit of a surprise that repeated player-death was not a main focus of the study, although I found some interesting insights from reading the paper. I would consider using this article as a reference in my own studies of gamer frustrations, particularly since I would like to draw attention to the theories of transient relief and challenge feedback.
Hoogen, Wouter van den; Poels, Karolien; IJsselsteijn, Wijnand; Kort, de, Yvonne. Between Challenge and Defeat: Repeated Player-Death and Game Enjoyment. Media Psychology. Oct 2012, Vol. 15, No. 4: 443-459
This study is a replication and extension of a 2008 study by Ravaja et. al. that examines the effect of character death on player game experiences. Unintuitively, Ravaja’s study found that players actually show positive emotions (especially smiling) during character death events; however, players also retroactively self-reported that they viewed death events negatively, which seems to conflict with the act of smiling. Ravaja did not explain why this is the case, so this study attempts to determine the reasoning behind why players choose to smile during events they perceive as negative.