Biometrics is the science of measuring and analyzing human body characteristics or players physiological data while in play. These automated methods of measurement helps to objectify the relationship between players psychological responses (e.g. emotional state) effecting physiological indicators (e.g. heart rate). Storyboarding has been used in scenario-based design approaches, to visualize a framework of potential solutions to an impending problem or challenge situation.
Mirza-babaei, P., Nacke, L. E., Gregory, J., Collins, N., & Fitzpatrick, G. (2013). How Does It Play Better ? Exploring User Testing and in Games User Research. CHI’13.
This is a well structured paper in which the authors examine the potential of creating a new modality; Biometric storyboards (BioSt), which was aimed to serve as a bridge connecting games development and Game User Research (GUR). The paper illustrates that Continue reading
Play is a term employed in psychology and ethology to describe a range of voluntary, intrinsically motivated activities normally associated with recreational pleasure and enjoyment. Children, adults and animals engage in the act of play, an activity of engaging in mental or physical stimulation on an individual basis or in a group. In my opinion, play could also represent a medium to entertain one another in a group or individually, through physical or mental activities or interactions.
Pavlas, D., Jentsch, F., Salas, E., Fiore, S. M., & Sims, V. (2012). The Play Experience Scale: Development and Validation of a Measure of Play. Human Factors: The Journal of the Human Factors and Ergonomics Society, 54(2), 214–225. doi:10.1177/0018720811434513
According to the authors, the absence of a scale that measures play experience may be the reason that play experience remains empirically under-examined. In this paper, the authors present two key contributions: Continue reading